Craps Glossary

A craps glossary is a fundamental tool for understanding the game, especially since this casino favorite offers a wide range of wagers. While craps has evolved from games such as Hazard and Crapaud over the centuries, the modern player will be happy to know that its current form has remained unaltered for a long time. This means that the craps terms listed in this article should serve you well wherever you play, from the packed gambling houses of Macau to the more sedate surroundings of an online casino.

Ace-Deuce – A proposition bet that is won if the shooter rolls a three.

Any Seven – Another proposition wager that pays off if the shooter rolls a seven. Also known as “Big Red,” since the seven on the betting layout is usually large and red.

Base Dealers – Casino employees who collect and pay bets during a game of craps.

Big Eight – A wager that the shooter will throw an eight before a seven.

Big Six – A wager that the shooter will throw a six before a seven.

Boxcars – For a player to win this proposition bet, the shooter must roll a twelve.

Boxman – The casino employee who watches the chips, oversees the base dealers, and helps players exchange chip denominations.

C&E– This combined proposition bet wagers that the shooter will roll craps and get a yo (eleven). One of the wagers will always result in a loss.

Dice Control – A technique for controlling the dice so they will yield winning totals. Some experts dismiss the idea, while others swear by it.

Don’t Pass – A wager placed against the shooter on their come-out roll. The bet wins if a two or three is rolled; it loses if the shooter throws a seven or eleven. Rolling a twelve is considered a push. If any other number is rolled, subsequent throws will determine the success or failure of the bet. In this case, a seven will result in a win, while a loss occurs if the shooter rolls the point again.

Easy Way – A wager that the shooter will roll a four, six, eight or ten before a seven comes up. Getting a number “the easy way” means rolling a number without identical values on both dice.

Field – Unlike other proposition wagers that are placed by the stickman, the field is placed directly by the players. The bet wins if one of the following numbers comes up on the next roll of the dice: two, three, four, nine, ten, eleven, or twelve. If a two or twelve is rolled, the wager will usually pay two or three times the amount of the other winning numbers. A winning player can choose to leave the bet on the table, which is known as “letting it ride.”

Fire Bet – A wager that the player will be able to achieve numerous points before crapping out. The first three points achieved by a shooter will not pay, but the fourth, fifth and sixth will deliver winnings with increasing odds.

Hard Way – A number that is achieved by rolling an identical pair of numbers. It also refers to a wager that the shooter will get a four, six, eight or ten “the hard way” before he rolls a seven or gets one of the numbers “the easy way.”

Hi-Lo – The player wins this proposition bet if the shooter rolls a two or twelve. When the stickman places this wager on the layout, he puts it between the two and twelve.

Horn – A combo proposition wager that bets one unit on each of the following numbers: two, three, eleven, and twelve. Since only one of these numbers can turn up in a single roll, the payout will factor in the winning number minus the three losing numbers.

Lay – A wager that the shooter will throw a seven before a specific number (determined by the betting player).

Mellenberg Rolls – Dice throws that do not hit the opposite wall of the craps table. Most casinos will still allow these rolls, as long as they crossed the middle of the table.

Multi-Roll Bets – Wagers that may require multiple rolls of the dice to determine a winner or loser.

On the Hop – A proposition wager that attempts to predict the two numbers that will show up on the next roll of the dice. If the player successfully wagers on two different numbers, the payout is 15:1. However, a winning wager on a pair of identical numbers (two fives or two threes, for example) will pay out at 30:1.

Pass – The most common wager in craps, this bet wins if the shooter throws a seven or eleven on their come-out roll. The bet loses if a two, three or twelve is rolled. Any other number will establish a point, with this bet winning if the point is rolled again before a seven.

Point – If the shooter doesn’t win or crap out during their come-out roll, the number on the dice becomes the point. The shooter must then roll this number again before throwing a seven.

Proposition Bets – Also known as single-roll bets, these are wagers that are determined by one toss of the dice. They are also referred to as “service bets,” since almost all of them are placed on the layout by the stickman or dealer.

Shooter – The person rolling the dice during any given round.

Snake Eyes – A proposition bet that is won if the shooter rolls a two.

Stickman – The casino employee who takes bets in the center of the table, announces the results of each roll, collects the dice, and oversees payments to winning players.

Three-Way – A proposition bet that pays out if the shooter rolls a two, three, or twelve on the next throw of the dice.

World – A five-unit proposition wager that combines a horn with a seven bet. If a seven is rolled, the wager will be considered a push due to the other four numbers losing.

Yo – A proposition bet that pays out if the shooter rolls an eleven.

 

Before you embark on your journey to be a world-class gambler, I suggest referring to this craps glossary until you’ve committed it to memory. Things move fast at a land-based casino, and all the excitement can test the memory of even the most astute player. The same goes for players at an online casino, although you’ll be able to refer to your craps terms without drawing the stares of fellow players.